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|1 Cup||Not serious entertainment|
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by Dave Gilbert
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameRussell Stone works as a Jewish Rabbi at a poor synagogue in New York City. He is a devout man with a problem. Membership is way down and he lacks the funds to keep his synagogue open. Things are looking very bleak, and he has grown progressively more cynical and bitter with the passage of time. Just as he is on the verge of packing it all in, he receives some interesting news. A former member of his congregation has died and left the rabbi a significant amount of money. A blessing? Or the start of something far more sinister? Can Rabbi Stone just accept the money and move on? His conscience says no. Step into his shoes as he travels all over Manhattan in his attempt to uncover the truth. Features rabbinical conversation methods, a unique method of fighting, an original score, and three different endings! Demo: FREE! Full Version: $4.99
AGS Awards Wins
Won, Best Dialogue Writing 2006
AGS Awards Nominations
Nominated, Best Game Created with AGS 2006
Nominated, Best Story 2006
Nominated, Best Player Character 2006
Nominated, Best Non Player Character 2006
Nominated, Best Animation 2006
Nominated, Best Programming 2006
7 people commented on this game (newest first):
Thanks for playing!
This is a truly excellent game and you shoudl check out Dave's website for the special edition
First of all, the clues in this game need to be reworked. And as has been previously mentioned, its not clear that you can USE clues on other clues. Not that this really helps directly, the only thing this did for me was eliminate one clue in my inventory to make room for the next one. And THAT made it possible for me to advance the story: It wasnt that i didnt have the clue, it was that the clue wasnt showing in my inventory. Its a very shady system.
Secondly, the dialogue system is very interesting, but there is absolutely no way to get "good" at it. This is PAINFULLY clear at the end of the game - or, what i presume to be the end: I could NOT find a series of responses to satisfy Rabbi Zelig. There was no clear way of knowing when i was supposed to "fight" and when i was supposed to ask a question. Further frustration comes from the long intro to the game. If you die, you cant immediately load up and get back into the story, you have to wait through the intro EVERY TIME.
I think what shines in this game is the story and the gameplay IDEAS, but at the core, this game is frustrating and slow. Some time spent on the flow of the story midgame, and a total overhaul of the endgame fight sequence would bump this up a few notches.
Despite my unending frustration with this game, i would encourage the designers to keep working, there is obvious talent here
A few things that could be better:
Include in a game manual something encouraging the player to use the clues on different things, including on each other. I had a hard time coming to the realization that the clues in Shivah are a lot like the inventory in other AGS games.
Graphics could be a lot better--they were pretty decent for 320x240 resolution, but a game with a story as good as this one relies a lot on the mood and better graphics would contribute to that. A remake of this game with better graphics would be well worth the download!
Soundtrack: Some of the music is a bit tiring, but some is very good. I understand it is all original composition? I'd love to have the music available separately.