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Two of a Kind
by Dave Gilbert
|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameBluff City is a town of unusual people, with unusual abilitles. Tim and Tiffany Walters are fraternal twins, born and raised in Bluff City. After a traumatic childhood (which they don't talk about), they became extremely close and depend on each other for everything. To pay the bills, they have opened a Private Investigator business. Their current case is to locate a mysterious crystal. The price of failure? Only the end of the world. (more details on the game page)
Timothy Walters - Special Power: Levitation
Tim acts like an older brother to his sister Tiffany, despite the fact that he was born three minutes after her. He is strangely overprotective of her, and is constantly making sure that she's okay. He is very moody, often depressed, and looks at the world through jaded, cynical eyes. His one joy comes from listening to rock music. He is particularly fond of KISS; he has all their CDs and has even met some of the members.
Tiffany Walters - Special Power: Talking to Animals
Tiffany is cheerful, happy-go-lucky and childish. Not only is the glass constantly half full for her, but it's also pink with smiley faces drawn on it. She is obsessed with stuffed animals, of which she has many, and believes that she can always get her way by saying "Please!" often enough. Tiffany is always trying to get her brother Tim to have fun, which usually consists of a game of Candy-Land.
This game was originally made for the AGS Team Competition, which ran for six weeks in the summer of 2004. The team consisted of BerserkerTails, Dart, Scotch, Yoke and myself. We managed to make the deadline, but decided that the game was still too empty and full of bugs to justify an official release. Three-and-a-half months later, it's sweet and sparkly and ready for public consumption. Creating this game has been a fantastic experience. We all hope you enjoy it.
AGS Awards Wins
Won, Best Gameplay 2004
AGS Awards Nominations
Nominated, Best Game Created with AGS 2004
Nominated, Best Story 2004
Nominated, Best Dialogue Writing 2004
Nominated, Best Player Character 2004
Nominated, Best Non Player Character 2004
Nominated, Best Puzzles 2004
Nominated, Best Background Art 2004
Nominated, Best Character Art 2004
Nominated, Best Animation 2004
Nominated, Best Music 2004
Nominated, Best Use of Sound 2004
Nominated, Best Programming 2004
9 people commented on this game (newest first):
The only issue I had was sometimes during scaling the sprites would show at a higher resolution than the background. While this makes the sprites more recognizable, it makes them "pop" off the background a little too much for my tastes.
Overall, a wonderful game I would recommend to anyone!
Its interesting to note the obvious influence of Sam and Max in this game. Both games had two characters; abstract graphics in parts and a place map sort of environment which is not so common in other point and clicks. The story line is fairly similar to 5 days a stanger, another obvious influence.
All in all I'd say this game was rather unorginal but still a good play. The puzzels were interesting but not difficult and fairly shallow.
The interface also needs work.
7/10 - Thank you for the game, keep up the good work!
- The intro's story does nothing else than to justify the characters special powers and has no effect on the actual game-story.
+ Nevertheless, the special powers were nice features.
+ Nice cartoon style
- The sprite-animations, especially Tiff's walkcycle, could have been better.
- The bouncer sprite was crap. (I wouldn't say that, if I didn't knew they would have been able to do a better one.)
+The music was very nice. In my opinion the best part of the game.
Most of the puzzles were logical and good, some REALLY annoyed me (SPOILER) :
- How was I supposed to know, you could USE the Antenna-Device ? I expect my character to inform me about a switch on a device, when I LOOK at the device. Even the whole electrocute the bird thing was not logical.
- The whole bunny-slippers and head band puzzle.
- I hate it when I tried a particular thing which my character refused to do, and later in the game the exact thing is the solution of a puzzle. I think about doeing it, but remember that it did not work earlier. In this game it was the demon-teleportation. I knew I have to draw a circle and stuff somewhere, I knew I had to float to the demon, but I remembered I couldn't use SMILEY with PEN earlier.
- A littlebit too much "Provide-Me-A-Service-And-You-Get-Something-In-Exchange"-Puzzles
Nevertheless, a GOOD GAME, worth playing.
And always remember : It was for free
I have to say, was the game an inch les enjoyable, I wouldnÂ´t have finished it.
I'd like to start by saying that the game in itself is S-O-L-I-D. Fluid gameplay, the pace is constant and there's no feeling of rush at any moment. Puzzles are rather interesting, while the game is not incredibly hard, it makes sure that nothing is really TOO evident. Dialogues are a strong point here, every character with its own feelings and ways that adds to the whole in the game.
Characters are well developed, giving away just the right ammount of info needed for a game of that length. Backgrounds are nicely depicted, there's no pixel-hunting at all which makes the experience much less frustrating and sprites suit well with them, that's another example that top-notch graphics are not needed to create an atmosphere... which takes me to the best part of it all: The music.
I've realized that movies and games I loved throughout my life always had a great soundtrack to support them. While as you could easily say that we get attached to music because we relate them to emotive scenes/nice performances, I do think that it's the music itself that makes the magic happen and without it, the effect would be terribly lessened. That's why I found myself smiling more than once while travelling through "two of a kind" world. You will find out that tunes and backgrounds seem to be made one for each other and that they enforce the plot to a great level. Just brilliant. Two thumbs way up.
Finally I'd like to praise Allister Howe for the masterpiece ending theme "Itchy eyes". I got in love with the song and I found out that I couldn't press Alt+F4 even though the "The End" screen had been there for quite a lot of minutes.
I highly recommend the game to all adventure gamers, and if you have well-developed feelings, you'll not only get really involved with the characters, but also you will feel nostalgic when you finish the game, because you'll never want the story to be over.
We're expecting lots of releases from Dave, Allister and the rest of you. That's a team with a lot of potential if I ever saw one
The attention to detail is fantastic in this game, especially considering that many objects and actions need to be described twice. I like the sense of cooperation in this game and the relationship between the twins is well portrayed.
Minor niggles are that the interface is slow to respond (but it might be my old computer) and there are a couple of screens where the characters' walking speed is extremely slow (again, it might be my computer).
Anyway, it definitely is worth a download!