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|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Adventure: Welcome to the Genre
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameWhen another threat to the Adventure section of the Gameworld starts looming, Thalia James is once again in pursuit of it. Discovery, puzzles and strangeness abound in this sequel to Adventure: The Inside Job and Adventure: All in the Game.
AGS Awards Nominations
Nominated, Best Freeware Game Created with AGS 2018
8 people commented on this game (newest first):
For the creator, this taxed all of my brain, but without hints, I slowly meandered through to it's conclusion. Absolute thanks for the entertainment.
On paper, the whole idea for this game is (forgive me) one that I should hate - a meta-y, fan-remake-type mess. But somehow it works so well. (When I first saw the screenshots, I thought it looked amateurish, because I was thrown by the mishmash of resolutions, etc. If that's what anyone else is thinking, don't. It is anything but.)
Get this game now.
First off, there is an awesome lot of detail and really gorgeous scenes in the game. Interesting and original puzzles (I loved the mindswap puzzles and the Momo puzzle). The cut-scenes were really drop-dead gorgeous. Must have been a great lot of work, but oh, how beautiful. There were some good unexpected twists (2D / 3D)
Also, everything blended into a really awesome, immersive game. No loose ends, no jarring incongruities.
(there was only one thing i wondered at: Dylan has the same stripes as the critters! connection? Something for the next game?)
All in all, thank you for delivering - again - an awesome piece of work!
Most of the game is set in the "Mega-Game", an open-world filled with different art styles, where you'll wander from a 16-color desert at night into a lovingly painted daylight forest. Further into the game, you'll explore an area that I didn't even believe was possible in an AGS game, but blew my mind when I first saw it. The wildlife in particular was a major highlight for me, as a lot of animation and attention to detail went into bringing forest animals, sea life, and many other creatures to life.
The game's puzzles are challenging, but fair. I got frustrated on a couple, but when I eventually figured out the solutions, they seemed obvious in retrospect. Even the game's moon logic somehow fits within the game's internal logic, making for a few very memorable puzzle moments.
Cinematically, the game's cutscenes look wonderful. Akril puts a lot of work into her animation and can compose an exciting story sequence. During the game's dramatic finale, I had flashbacks of "Broken Sword" and "Curse of Monkey Island" as all the quick closeups and camera angles washed over me. It was a very exciting moment to see unfold, and a great payoff for a great game.
So I highly recommend this title! Check out the other two first, then jump in and enjoy the charm, innovation and wit of "Adventure: Welcome to the Genre"
I felt I was in good hands and that the puzzles would feel fair even after I had solved them and I was right.
Do yourself a favour and play this game without hints or a walkthrough.
It will take you a while (it took me about 20 hours) to do so and you WILL get stuck a LOT, but trust the game designer like I did:
You are in good hands here and everything does make sense in the end.