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The Rotary Club (MAGS June 2017)
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|Non-adventure game||Using Adventure Game Studio for something else?!|
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|Demo||Unfinished games / commercial games|
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About this gameRotate your rotors, and fire up your engines to rescue stranded climbers on the slopes of high altitude mountains... Good luck with making that half-mil to win the game... The game is roguelike, one slip on the stick and you're mountain-fodder, so I doubt anyone can win it. But maybe...just maybe...? HAPPY SKIES!
This game's threads
7 people commented on this game (newest first):
I'll be sure to try the game again, if certain things are fixed and we get an hard/easy mode... like many the lack of checkpoint and perma-death is an off for me. It's the reason I never actually played many action games, as starting all over was too much for me.
I did managed to fly the Helli nice and stable and rescue a couple people.
Still, a very nice game for the right audience. ;)
Graphics were also perfect for this sort of game. Controls themselves were super smooth, feels like piloting an actual helicopter! Not that I have any experience in that field, but it was very intuitive! The sound effects all added great and appropriate atmosphere as well. The shop was really fun to play around with too, an incredible amount of depth in this game that was made apparently in like 9 or 10 days (!#!(@?!!!!???) it seems like you could clock in hundreds of hours with this on Steam and share oodles of achievements to feel cool with your online friends like, "Insomniac - played for 48 hours straight". I'll probably win that award soon
It could benefit from an option of difficulty levels (preferably easy mode), but I love it.
Otherwise, nice attempt here.
I love the idea, and this reminds of some classic games with a similar premise.
As a proof of concept the idea is well executed, and after all game jams are all about executing concepts, however I thought as pure game experience I felt the control of the helicopter could have been better in some areas.
Improvements such as when the heli turns around when flying, could be as simple as a few frame animation of it yawing 180 degrees, then heli sprite slightly tips back and forth as it pitches. Those 2 things alone could make the feel of flying it better, maybe even make the mouse wheel action more sensitive to throttling so there is more obvious feedback to the player they are throttling up or down.
Even with the slightly stiff feel of the heli I found myself playing this for a good while, and did enjoy it to bits. I love your upgrade system too, and I really also think with a little more time and work this could in fact be an interesting casual game. I could see myself getting lost with this on my mobile/tablet.
All in all, great work, and super well done on getting it all complete for the contest.
Keep up the good/innovative work dude